Alternatively, this ad may have just failed to load. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. Thread starter Meru. Start date Mar 17, I like spicy food. DarkStarStorm Smash Ace. My prediction is that this will be fixed in 3. Dark Pit and Lucina have already been changed in a few ways to match their counterpart. Joined Jan 21, Messages I had no idea Daisy was shorter than Peach. User Info: re-memoryman3.
I hope. Idk their heads should be the same size overall Bye sister, thank u next. It's one of those things that's never been THAT obvious but when you notice it you see it from then on. Their designs are more different than you'd think.
Dandelionel posted More topics from this board Should Geno have gotten in over Daisy? Build 3 Answers Is there anyway to get previous limited time event spirits? The first hit can lock. Kicks forward degrees from low to high. Has good range for a forward tilt, and unusually for an attack of its type, launches opponents vertically, allowing it to perform air combos and juggles.
Extends her arm upward, creating a discharge of orange magic in the form of a flower. May be based on Peach's initial appearance in Melee 's intro cutscene. A low sweep kick. This move meteor smashes grounded opponents. It has very good combo potential at low to mid percents, most infamously leading into multiple fast-fallen neutral aerials performed from ground-height floats at lower percents, though many other follow-ups are possible instead.
Creating magical sparks in her hands, Daisy strikes with both arms extended forward, then quickly spreads her arms out. A relatively quick dash attack with good range that can serve as a situational KO move at higher percents. Strikes with a bludgeon, depending on the angle of the attack: angling it upward uses a frying pan like the one used by Peach in Super Mario RPG: Legend of the Seven Stars , angling it downward uses the tennis racket from the Mario Tennis games, and no angling uses the golf club from the Mario Golf games.
Each weapon has different properties—the frying pan has more vertical knockback and the most damage , the golf club has more diagonal knockback and the most range , and the tennis racket has more horizontal knockback and is a strong semi-spike.
Raises her arm and twirls an orange ribbon. A flower appears at the tip of the ribbon, which is where the sweetspot is located. Her head and arm become intangible for the duration of the move frames Daisy does a counterclockwise spin on her left leg and utilizes the edge of her dress, slashing multiple times.
Spins around at an angle with arms extended, dealing damage to her left and right sides. The late hit can lock. Daisy's fastest aerial attack, coming out on frame 5, as well as the one with the lowest amount of landing lag.
Its low base knockback, combined with its fast startup and low landing lag, make it an extremely effective combo tool, especially when combined with her floating ability and the clean hit's impressively high damage output for a neutral aerial. Despite this, the clean hit's damage output and knockback scaling is sufficient to allow for it to have decent horizontal KO potential at higher percents.
Daisy grabs the crown off her head and strikes with it in a vertical arc with pink and green magic sparkles emerging from the crown. Has the slowest startup out of all her aerial attacks. However, it is also her strongest aerial if sweetspotted. Daisy strikes behind her by thrusting her butt. She creates a flower, although it is aesthetic, and possesses no hitbox. At low percentages, even the clean hit can lock. Swipes above her head with her arms from left to right, creating two magic rainbow trails.
A decent juggling tool, especially given the move's disjoint and power. The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents.
When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely. Rapidly kicks straight downwards four times. Depending on how the last hit lands, may launch opponents behind her. Has incredibly low landing lag for a down aerial, and is a decent combo starter at low to mid percents if performed from a float at short hop height. Places opponent behind her and bumps them away with her butt. The Toad is present, mimicking her butt thrust, but does not contribute any damage.
The strongest of Daisy's throws. Puts opponent above her, and strikes them upward. The Toad leaps up with Daisy, but does not hit the opponent. After putting the opponent on the ground, the Toad leaps up and headbutts them, sending them upwards and behind Daisy.
Good for starting combos, as it can lead to her back aerial and forward tilt at low to mid percents. His Tatsumaki Senpukyaku hits multiple times, but has a lower knockback than Ryu's.
Samus and her Echo Fighter, Dark Samus, may look the same, but there are some interesting differences that may not be immediately noticeable to newcomers to Smash Ultimate. Dark Samus' charged shot and missiles are launched lower than Samus'. Samus' fire-based attacks like her missiles and up smash become electric-based with Dark Samus. However, the biggest difference is how each character dodges.
Samus rolls into a morphball to dodge, while Dark Samus simply slides to the side. This difference allows Dark Samus to recover and hit back a little faster than Samus. Which Echo Fighter is your favorite? Is there any difference we may have missed?
Let us know in the comments section below.
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