Allied races. Useful macros What are addons? More WoW info. Events Ongoing Seasonal Micro-holidays World. Instances Raids Scenarios Sanctuaries Worlds.
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Please replace the old information with up to date information. This may include rewriting sections to ensure they are clear and concise, and wikifying. Reason: Partially updated through April releases, hopefully. This article or section contains information relating to gameplay taken from the World of Warcraft Trading Card Game.
Latest penalty guidelines will be at cryptozoic. Both some of my own and perhaps also the dominant archetypes that I have played with a little tweak according to my local meta.
There will be decklists for normal PvP one on one and also decklists for raiding. I might have to drop in and see if I can get a grip on parts of it. Joined: 23 Mar Posts: Location: somwhere, over the rainbow way up high.
There's a land that I heard of once in a lullaby. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. I think it is sortof weird having a game based on a game. I don't have an avatar, I don't have a sig, my posts speak for themselves. Lotr TCG is, according to me, one of funniest card games I have played. The problem is that it lacks simplicity.
It is hard for storeowners to sit down for 5 minutes and teach the game to a stranger partly because the rules are complicated but also because the length of the game. For example, striking with your Arcanite Reaper causes combat damage; attacking with your Hunter Pet causes combat damage; and attacking with an ally causes combat damage. Damage dealt from a Fire Blast ability is never combat damage, even if you play the card during the combat step.
Control : You control your hero and all allies, items, weapons, armor, abilities, and resources in play on your side. You also control effects and cards that you put on the chain and any abilities that you attach to a card in play, even if the attached card is controlled by another player.
Counter : A card or effect may tell you to put one or more counters on a card in play. It will also tell you what those counters do. You should also use counters to keep track of damage on your allies. You can track counters on a card with dice, beads, or other small items, but you should be careful not to get different kinds of counters confused with each other. Damage : Damage is dealt to heroes and allies through combat, abilities, and powers.
Damage that is dealt to a hero or ally stays on it until the damage is healed or that hero or ally leaves play. You should track the amount of damage on each of your allies with counters. When a hero has fatal damage on it, its controller is out of the game.
DEF : This is the defense value of an armor card. The DEF tells you how much damage the armor prevents when you exhaust it. A hero or ally defends when it enters combat with an attacker, and it stops being a defender if it is removed from combat or the combat ends.
When an effect resolves, it makes something happen in the game. Elusive : Elusive is a keyword that a hero or ally can have. Empty Chain : The chain is empty if there are no cards or effects waiting to resolve. Ferocity : Ferocity is a keyword that an ally can have. If an ally has ferocity, it can attack on the same turn that it enters play.
This can be very important for multiplayer games when several people are on the same team. Heal : When something heals damage from a hero or ally, it removes the described amount of damage from that hero or ally.
You can only heal damage that has already been dealt. You can target an ally with a healing ability even if it is fully healed. Health : The number in the lower right corner of a hero, ally, or Totem card is its health. When a hero takes fatal damage, its controller is out of the game. Any type of card can have the instant keyword.
Interrupt : A card or effect on the chain can be interrupted. An interrupted card or effect is removed from the chain and does nothing. Counterspell is an example of a card that interrupts. Leave Play : A card leaves play when it moves from the play zone to any other zone. Legal Target : A legal target is any card that can be targeted and meets the description of what a card or effect can target.
Long-Range : Long-range is a keyword that heroes and allies can have. Maximum Hand Size : The maximum number of cards you can have in your hand when your turn is over. At the start of the wrap-up step, if you have more cards in your hand than your maximum hand size, you must discard until you have only that many cards. The starting maximum hand size is seven cards, but it can be changed by cards that you play. Mulligan : At the start of each game and only once each game, you can decide to mulligan your starting hand of cards by shuffling those cards into your deck and then drawing a new hand of seven cards.
Neutral : A neutral card is neither Horde nor Alliance, so it can go into a deck of either type. Ongoing : Ongoing is a keyword that some abilities have. As an ongoing ability resolves, instead of putting it into your graveyard, you put it into play in your hero row or attached to another card. Owner : You are the owner of your hero and any card that started the game in your deck.
Party : Your party is made up of your hero and the allies in your ally row. Your party is not limited to five characters. Pay : Cards and effects have costs that you must pay to play them. Payment Power : Some cards have payment powers. A payment power is identifiable by the arrow symbol in its text.
The text before the is the cost that you must pay to use the power, and the text after the tells you what happens when it resolves. Place : Once on each of your turns, you may place a resource. To place a resource, choose a card from your hand and put it into your resource row. Quests can be placed face up in the resource row; other cards can only be placed face down. Play : When you play a card, you put it on the chain, choose any targets it describes, and pay its costs.
Play Cost : The number in the upper left corner of each card is its play cost, which tells you the number of resources you must exhaust to play the card. Power : When a card has text in its text box that has an impact on the game, that text is a power. Prevent : Some cards and effects can prevent damage that would be dealt to a hero or ally. Damage that is prevented is treated as though it were never dealt.
Propose : To propose a combat, choose a ready hero or ally you control to attack with and an opposing hero or ally to defend. Protect : Some heroes and allies can protect other members of their party. To protect, the hero or ally exhausts and becomes the defender in place of the proposed defender in a combat. Protector : Protector is a keyword that some heroes and allies have. If it does, the protector becomes the defender for that combat. An ally can protect even on the same turn that it joins your party.
All cards enter play ready. Only ready cards can be exhausted to attack or pay costs. When you ready a card, you change it from the exhausted position to the ready upright position. Remove from Combat : If an attacker or defender is removed from combat, it is no longer considered an attacker or defender. The combat will conclude as normal, but no combat damage will be dealt.
If the defender is removed from combat, the attacker remains exhausted. If a hero or ally exhausts to protect and then the attacker is removed from combat, the hero or ally that protected remains exhausted. This is different than putting something into your graveyard. Cards that have been removed from the game are face up unless otherwise noted. Resolve : When there are no responses to the last card or effect on the chain, it resolves and has its impact on the game, which is described by its text.
An ongoing ability, ally, weapon, armor, or item that resolves will enter play in the play zone. Resource : You exhaust resources to pay the costs to play items, weapons, armor, allies, and abilities; use payment powers; and strike with weapons. You get to put one resource into play on each of your turns. Any type of card can be placed face down as a resource, but only quests can be placed face up.
Resource Cost : Resource costs on a card or power are represented by a number within the resource cost symbol. To pay a resource cost, you exhaust that number of resources. Respond : When a card or effect is on the chain, players can respond to it with cards or effects of their own. If a player responds, that response will have an impact on the game before the original card or effect. Reveal : If something tells you to reveal a card, you must turn that card face up so that all players can see it.
Once a card is revealed, you put it back into its previous hidden position. Search : If something tells you to search your deck for a certain kind of card, you look through your deck for a card of that kind and then shuffle your deck afterward. Players can swap cards between their side and main decks between games in a match.
In Constructed play, a side deck is exactly ten cards. Stealth : Stealth is a keyword that a Rogue hero can have. In future sets, Druids will be able to shift into cat form and use stealth. Strike : While a hero is in combat, its controller may strike with a ready weapon by paying its strike cost and exhausting it.
That number is how many cards with that tag you can control at the same time. Talent : Each hero has a talent specialization along with its faction and class.
Target : If a card or effect tells you to target something, you must choose the target as you play the card or effect. If a card or effect resolves and none of its targets is legal, it is interrupted. If at least one target is legal, it is not interrupted. Trait Icon : Your hero and many other cards have trait icons on them. If a card has a trait icon, you can include it in your deck only if it shares at least one trait icon with your hero.
If a card has a trait icon next to a power in its text box, the card has that power only if your hero has that trait icon. You can put any number of an unlimited card into your deck. For example, you can have 60 copies of Orgrimmar Grunts in your deck instead of the normal maximum of 4. When you exhaust resources to pay that cost, you can exhaust any number. Allen Brack. Search this site. Navigation Welcome to TheGamer's Portal. World of Warcraft Trading Card Game.
Contact Us. Download here. The card is always right. That means you should always do what the card says—even if the rules say something different. Each starter box contains: A deck of 30 cards, wrapped together with a hero card and two UDE Points cards. The deck has been preconstructed to go with its hero card. There are 9 different starter decks, one for each class. Two booster packs of additional cards.
Three random oversize hero cards. You can use these cards in games, or just collect them. About This Rulebook The rest of this rulebook is divided into three parts: game rules, advanced concepts, and the glossary.
Parts of a Card World of Warcraft TCG cards have: v A card name v A play cost in the upper left corner, which tells you how many resources you must exhaust turn sideways to play the card from your hand. Basic Game Terms A. Ready and Exhaust When a card enters play, it starts out in the ready upright position.
You will receive the full 25 digit promotion code only as we do not mail the physical cards. All our loot codes are suitable for both US and EU regions unless specifically marked. This post by Blizzard representative makes it absolutely clear: post. All codes bought need to be entered into one of Blizzard's websites for processing before being usable in-game which defines these codes as real-world.
No one has been selling WoW TCG Loot codes longer than us and no one has ever had any action on their account from purchasing from us, ever. This ensures that your location matches where we think you are. We do not use your telephone number for any other purpose and the phone verification is a once only requirement. See our Privacy statement for more details.
Goodwill is a dollar amount that represents a percentage of prior purchases. The amount gained increases by longevity and the type of payment made.
Currently goodwill is calculated by adding together each of:. We are planning for those with enough goodwill to purchase premium loot codes with PayPal. Currently, goodwill allows regular customers to increase spending limits listed below.
We are currently not accepting Western Union payments. Western Union WU payment is required under any of the following conditions:. You may pay with WU online or failing that you can find your nearest Agent by using the "Find a Location" service on the Western Union website. The vast majority of WU payments have been processed in less than 24 hours, with the bulk of these in a few hours.
Ideally we would like to use PayPal for all our invoice payments but cannot do so due to the nature of the digital goods we offer. Goodwill mentioned above allows regular customers to increase spending limits. Sometimes this is triggered when a user has purchased with us prior to enforcing a PayPal account for purchases.
This problem is solved manually. Please ensure you have access to this email account and that you check both your Inbox and Spam folders for the authorization email we send once you make your PayPal payment. Please see your "status" link when first logging into PayPal for details on how to become fully verified.
All other codes are more technical in nature and require a manual investigation. If a payment needs to be refunded then we will usually do so within 12 hours often much quicker , and we will give you further information as to why the payment was rejected if appropriate.
The most common problem is players taking the code straight from the card or our Invoice History and attempting to enter it in-game with Landro in Booty Bay. This is not the proper way to redeem a loot code. See 4. Landro currently is having a problem dispensing the Ogre Pinata into player inventories, find it in in-game mail instead.
Otherwise, you risk not being able to redeem your code for an item. Your code cannot be used a second time. Is the code typed correctly? Often simply copying and pasting the code from the promotions page can reduce a number of problems at this step in the process. Are you selecting the right item from Landro's list? If you select the wrong item from his list, it will not accept your code.
Please double check that the name of the card that you are redeeming resembles the name of the in game item that the code is good for. What else can I try? On occasion pets or various mods can interfere with Landro's accepting the in-game code.
If you continue to have problems, dismiss all pets, disable all addons, and restart WoW before trying again. Avoid being in a raid when trying to redeem as we have received reports that it can also cause issues.
Delete or move this folder, and reload World of Warcraft. There is a known bug where Landro sometimes only allows you to enter in 12 digits. The solution is to log out of World of Warcraft and then log back in. This will usually resolve your problem.
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